
//==============================================================================
// Hypaspist_anim.txt
//==============================================================================

import Greek_Sword_anim.txt
import Greek_Large_Shield_anim.txt

//==============================================================================
define Head
{
   TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
   set hotspot
   {
      version
      {
         Visual Infantry G Hypaspist Head Standard
      }
   }
   set hotspot
   {
      version
      {
             Visual Infantry G Phrygian Head Copper
      }
   }
   set hotspot
   {
      version
      {
            visual Infantry G Phrygian Head Bronze
            //visual infantry g myrmidon head iron
		//replacetexture infantry g myrmidon head iron/hippikon head bronze
      }
   }
   set hotspot
   {
      version
      {
            visual Infantry G Phrygian Head Iron
            //Visual Infantry G myrmidon Head iron
		//replacetexture Infantry G myrmidon Head iron/infantry g myrmidon head iron4
      }
   }
}

//==============================================================================
define blood
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
          Visualparticle sfx a blood spurt
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
	   set hotspot
	   {
	      version
	      {
				Visual Infantry G Hypaspist_IdleA
				connect RightHand GreekSword hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
	      }
	   }
      set hotspot
	   {
	      version
	      {
				Visual Infantry G Hypaspist_IdleA
				ReplaceTexture Infantry G Hypaspist Standard/Infantry G Hypaspist Copper
				connect RightHand GreekSword hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
	      }
	   }
	   set hotspot
	   {
	      version
	      {
				Visual Infantry G Hypaspist_IdleA
				ReplaceTexture Infantry G Hypaspist Standard/Infantry G Hypaspist Bronze
				connect RightHand GreekSword hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
	      }
	   }
	   set hotspot
	   {
	      version
	      {
				Visual Infantry G Hypaspist_IdleA
				ReplaceTexture Infantry G Hypaspist Standard/Infantry G Hypaspist Iron
				connect RightHand GreekSword hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
	      }
	   }
   }
}



//==============================================================================
anim Walk
{
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.00 true   
                  tag FootstepRight 0.40 true   
//-- end auto generated section
				connect RightHand GreekSword hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.00 true   
                  tag FootstepRight 0.40 true   
//-- end auto generated section
				ReplaceTexture Infantry G Hypaspist Standard/Infantry G Hypaspist Copper
				connect RightHand GreekSword hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.00 true   
                  tag FootstepRight 0.40 true   
//-- end auto generated section
				ReplaceTexture Infantry G Hypaspist Standard/Infantry G Hypaspist Bronze
				connect RightHand GreekSword hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.00 true   
                  tag FootstepRight 0.40 true   
//-- end auto generated section
				ReplaceTexture Infantry G Hypaspist Standard/Infantry G Hypaspist Iron
				connect RightHand GreekSword hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================
anim Attack
{
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.30 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand GreekSword hotspot
				connect LeftForearm LargeGreekShield hotspot
         }
			version
         {
				Visual Infantry G Hypaspist_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.51 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand GreekSword hotspot
				connect LeftForearm LargeGreekShield hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.30 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Infantry G Hypaspist Standard/Infantry G Hypaspist Copper
				Connect TopOfHead Head hotspot
				connect RightHand GreekSword hotspot
				connect LeftForearm LargeGreekShield hotspot
         }
			version
         {
				Visual Infantry G Hypaspist_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.51 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Infantry G Hypaspist Standard/Infantry G Hypaspist Copper
				Connect TopOfHead Head hotspot
				connect RightHand GreekSword hotspot
				connect LeftForearm LargeGreekShield hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.30 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Infantry G Hypaspist Standard/Infantry G Hypaspist Bronze
				Connect TopOfHead Head hotspot
				connect RightHand GreekSword hotspot
				connect LeftForearm LargeGreekShield hotspot
         }
			version
         {
				Visual Infantry G Hypaspist_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.51 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Infantry G Hypaspist Standard/Infantry G Hypaspist Bronze
				Connect TopOfHead Head hotspot
				connect RightHand GreekSword hotspot
				connect LeftForearm LargeGreekShield hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.30 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Infantry G Hypaspist Standard/Infantry G Hypaspist Iron
				Connect TopOfHead Head hotspot
				connect RightHand GreekSword hotspot
				connect LeftForearm LargeGreekShield hotspot
         }
			version
         {
				Visual Infantry G Hypaspist_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.51 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Infantry G Hypaspist Standard/Infantry G Hypaspist Iron
				Connect TopOfHead Head hotspot
				connect RightHand GreekSword hotspot
				connect LeftForearm LargeGreekShield hotspot
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist_DeathA
				connect RightHand GreekSword hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.00 false MaleDeath checkVisible 
//-- end auto generated section
				ReplaceTexture Infantry G Hypaspist Standard/Infantry G Hypaspist Copper
				connect RightHand GreekSword hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.00 false MaleDeath checkVisible 
//-- end auto generated section
				ReplaceTexture Infantry G Hypaspist Standard/Infantry G Hypaspist Bronze
				connect RightHand GreekSword hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.00 false MaleDeath checkVisible 
//-- end auto generated section
				ReplaceTexture Infantry G Hypaspist Standard/Infantry G Hypaspist Iron
				connect RightHand GreekSword hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
         }
      }
   }
}


//==============================================================================
anim Bored
{
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
	   set hotspot
	   {
	      version
	      {
				Visual Infantry G Hypaspist_boredA
				connect RightHand GreekSword hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
	      }
	   }
	   set hotspot
	   {
	      version
	      {
				Visual Infantry G Hypaspist_boredA
				ReplaceTexture Infantry G Hypaspist Standard/Infantry G Hypaspist Copper
				connect RightHand GreekSword hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
	      }
	   }
	   set hotspot
	   {
	      version
	      {
				Visual Infantry G Hypaspist_boredA
				ReplaceTexture Infantry G Hypaspist Standard/Infantry G Hypaspist Bronze
				connect RightHand GreekSword hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
	      }
	   }
	   set hotspot
	   {
	      version
	      {
				Visual Infantry G Hypaspist_boredA
				ReplaceTexture Infantry G Hypaspist Standard/Infantry G Hypaspist Iron
				connect RightHand GreekSword hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
	      }
	   }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist_FlailA
				connect RightHand GreekSword hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist_FlailA
				ReplaceTexture Infantry G Hypaspist Standard/Infantry G Hypaspist Copper
				connect RightHand GreekSword hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist_FlailA
				ReplaceTexture Infantry G Hypaspist Standard/Infantry G Hypaspist Bronze
				connect RightHand GreekSword hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist_FlailA
				ReplaceTexture Infantry G Hypaspist Standard/Infantry G Hypaspist Iron
				connect RightHand GreekSword hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}


